Shield tv retroarch pcsx crashing6/22/2023 ![]() ![]() I know it's a corner case and maybe not worth the change to the default configuration, but I wanted to share. I do like using save states, but in my case I was playing Vagrant Story (PSX) which uses an item stash system where excess items are stashed in some kind of secondary save on the memory card and when my system crashed, the memory card reverted a few hours back but my save states were current and got out of sync, corrupting the item stash. I am quite familiar with retroarch, I am aware of having to download the 'pcsx rearmed' core and then import my psx roms, and then everything is ok. I would like to point out that while leaving SRAM saves for when RA successfully shuts down makes sense on a desktop system that might close RA periodically, these handhelds that are built to go to sleep instead of shut down could possibly go dozens of in-game hours on some long RPG without switching games and have the console run out of power or crash wiping all progress unless the user was using save-states. I already have retroarch installed, I use it mainly with core snes but as explained in the title I would like to emulate psx games. This setting may have been disabled on purpose in the interest of preserving SD cards, in which case I wont rehash an argument that has been made to death in this thread: ( libretro/RetroArch#4901) Continued abuse of our services will cause your IP address to be blocked indefinitely.Sorry to necro a closed issue, but I think the part of this user's issue with his memory card reverting is related to SRAM Autosave Interval being disabled by default. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. ![]() If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. ![]() ![]()
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